jigglypuff frame data

Meter filled: (uncharge, sweet) 0.036, (early uncharged) 0.3, (late uncharged) 0.24 arrows. Damage-based armor begins on frame 1 of charge and lasts until the punch begins, starts at 8% (9.6% in 1v1) and builds to 14% (16.8% in 1v1) on max charge release. However, its light weight (combined with being floaty and small) also makes it immune to most chaingrabs. A mac is required to make the app. Endlag is 31 when blocked on the ground, and 24 from the air. Good for jab locking. When its huge eyes waver, it sings a mysteriously soothing melody that lulls its enemies to sleep. Arm intangibility from frame 10-38 5.0/1.0/2.0 6/4/4 Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. If unaffected, the throw animations on all characters will be the same. You guys don't stare at raw frame data enough

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